Hunter's Shrine! Members of the settlement may then sacrifice certain goods (
mammoth tusksonly for now) to gain
Favorfor their settlement. This favor is shown on a new
Favored Settlementsleaderboard. There will be more uses for
Favorin the future – stay tuned…
Trailblazingskill to build and repair.
Masonryskill to build and repair.
Foragingskill and a
Spade(instead of a
Digging Stick). Crafting a
Hoe(instead of a
Digging Stick). Crafting a
Hand Axeinstead of a
Digging Sticksare no longer craftable.
Shintolinjust got a bit more exciting… and dangerous.
+3growth/night, an addition
+6growth/night if watered). An optimal year will produce a net gain of 79 wheat per field.
of the Vanguardtitle. Expect to see more badges/titles in the future.
/g) in chat to send messages to every player that belongs to the same settlement as you.
/whisperto players anywhere on the map. Realistic? No… but I couldn’t stop you from talking to each other 1:1 outside the game anyway, so I’d rather embrace it!
www.shintolin.comrather than the old domain of
shintolin.co.uk. As part of this move (which includes an entirely new codebase built from scratch), all player accounts have been wiped.
Settlement leaders can now promote pending residents early.
Settlements are being put under tighter control:
Updates by Miko and Buttercup:
Fixed a stockpile bug involving taking extra items.
Updates by Miko:
Updates by Buttercup:
Hospitals now provide a bonus when using and crafting healing items.
The chat box was moved to a separate page.
A number of bugs were fixed, namely:
Absolutely nothing else was changed today.
The IP limit was removed for donating players.
Shintolin is now accepting donations.
A new healing item was added.
Some new skills were added.
The IP limit has been reinstated for version 2; as before, a maximum of 330 hits are permitted from one IP address per day. Note that only hits to the game.cgi script are counted. For example, buying skills or looking at profiles do not count towards your IP limit, but refreshing the page or chatting do.
Town leaders can now choose whether or not to allow newly-created characters to join their settlement.
Damaged buildings can now be repaired.
Names of players from the same settlement now appear in green.
New areas and terrain types have been added to the map.
Animals will now spawn in different regions and habitats (depending on species). Players in the wilderness are now visible on the map.
The interface was tweaked, hopefully preventing a bug where certain elements were overlapping.
Players with the Triage skill can now view the health level of other characters. Dirt tracks can now be built on tiles that already contain a building.
The trade system was overhauled; separate prices can be set for buying and selling. In addition, information about which players have trade prices set is visible from the main screen.
Based on player feedback, the interface was rearranged slightly. Leaders can now edit information about their settlements. Buildings can be written on.
Settlements now have profile pages, and appear on the rankings screen. Players can join settlements.
A new highlands region was added to the map. The first village to settle there gets to choose a name for it, of the format “(The) Something Hills”.
Stone spears can now be used as a ranged weapon, by players with the appropriate skill.
User profiles are now viewable. Achievement-minded players can now compare their ranking in various attributes.
Player can now view a map of the area beyond the their immediate surroundings. Users are now capped at level 15, at which point they can continue to earn XP but not buy new skills. This cap will likely rise as the number of skills rises.
Players can now trade items - try visiting Iis at the starting square to see what he has in stock. Players can also offer items to anyone who revives them whilst dazed.
Buildings can now be attacked and destroyed, and weapons are breakable.
The map was tweaked slightly, hopefully fixing a bug where tiles would display incorrectly.
Animals can now be attacked. Action Points are now capped at 120, and recover at a faster rate (4 per hour, compared to 3 previously). New areas have been added to the map.
Items can now be added to and taken from stockpiles. Forests can be chopped down, and automatically regrow after a set period of time. Dirt also eventually reverts to meadow, and search rates in over-gathered squares slowly recover.